Sock Wars
I saw a post about this on the Knittyboard and was suddenly obsessed.
Sock Wars
The Rules
1. The first rule of Sock Wars is, you must talk about Sock Wars
2. The second rule of Sock Wars is, you MUST talk about Sock Wars. (no really, for this to be a success we need as many combatants as possible)
3. Two socks to a fight
4. One fight at a time
5. No shirts, no shoes, just socks
6. Fights will go on as long as they have to
7. If this is your first time in Sock Wars, you have to fight.
I think I'm going to join. I think I have to. However, I have become totally obsessed with how to make a "fair" version of Sock Wars. Not that they should change it, but in theory. If you're a knittyboarder it's in the post linked above, but otherwise copied and pasted here for your convenience:
First: We decided (Polarg and Bryghtrose and I, at knitting group) that to make it truly "fair" it would have to be a local event, that would take care of the "what if I ship mine to Australia and while they're in transit my knitter from the next state over "kills" me?" issue.
An alternative to making it local would be to announce when you have mailed the socks (showing a photo or scan of a receipt with zip code or customs form) and have the target be "killed" then.
Second: Find a way to make you less vulnerable once you kill your target. So, say, if I finish my socks then the person knitting for me must not work on my socks for 2 days (or some other reasonable time period) so that the fact that I'm knitting quickly is actually a benefit. Of course if there is shipping involved this would be much more difficult because at that time I'm waiting for my new target's socks to be shipped to me.
As I'm reading the rules, killing your target does nothing to "save" you unless you're paired off (and it doesn't sound like that since your target has to pass on their target's socks, and those are presumably not for you).
Third: The list of who is knitting for who should be public, which will allow people to for alliances to kill their enemies.
So if I'm knitting for my target Suzy, but she's knitting for my greatest enemy Bob and is *almost* done, I could knit the socks slowly until she sends hers to Bob, thus making sure that Bob's socks don't have to take a journey and give him more time.
Ok, it's obvious I've thought too much about this. ;)
Sock Wars
The Rules
1. The first rule of Sock Wars is, you must talk about Sock Wars
2. The second rule of Sock Wars is, you MUST talk about Sock Wars. (no really, for this to be a success we need as many combatants as possible)
3. Two socks to a fight
4. One fight at a time
5. No shirts, no shoes, just socks
6. Fights will go on as long as they have to
7. If this is your first time in Sock Wars, you have to fight.
I think I'm going to join. I think I have to. However, I have become totally obsessed with how to make a "fair" version of Sock Wars. Not that they should change it, but in theory. If you're a knittyboarder it's in the post linked above, but otherwise copied and pasted here for your convenience:
First: We decided (Polarg and Bryghtrose and I, at knitting group) that to make it truly "fair" it would have to be a local event, that would take care of the "what if I ship mine to Australia and while they're in transit my knitter from the next state over "kills" me?" issue.
An alternative to making it local would be to announce when you have mailed the socks (showing a photo or scan of a receipt with zip code or customs form) and have the target be "killed" then.
Second: Find a way to make you less vulnerable once you kill your target. So, say, if I finish my socks then the person knitting for me must not work on my socks for 2 days (or some other reasonable time period) so that the fact that I'm knitting quickly is actually a benefit. Of course if there is shipping involved this would be much more difficult because at that time I'm waiting for my new target's socks to be shipped to me.
As I'm reading the rules, killing your target does nothing to "save" you unless you're paired off (and it doesn't sound like that since your target has to pass on their target's socks, and those are presumably not for you).
Third: The list of who is knitting for who should be public, which will allow people to for alliances to kill their enemies.
So if I'm knitting for my target Suzy, but she's knitting for my greatest enemy Bob and is *almost* done, I could knit the socks slowly until she sends hers to Bob, thus making sure that Bob's socks don't have to take a journey and give him more time.
Ok, it's obvious I've thought too much about this. ;)
6 Comments:
Hmm... I like your ideas, actually. Particularly the idea of posting the picture equalling a "kill" and the idea of alliances.
I'm sort of torn about doing it, at least partly because I know my target would be in Australia and I'd be "killed" by someone in Maryland while mine were in transit. Or the post office would lose mine.
3. Two socks to a fight
4. One fight at a time
Just thinking about these 2 points. If they're running it like an elimination tournament (like NCAA basketball, or the World Cup), then it wouldn't matter if you were in Australia and your target in Greenland, and another target in Texas and a fourth in Florida. Australia and Greenland would fight each other and the winner of Texas vs. Florida.
Does this make any more sense?
I'm still not going to join.
I sent over an email to join. Haven't heard yet whether I'm in or not. :)
Too cool, is'nt it? I joined sock wars too. I can hardly wait. Let the game begin.
This is sock and dagger we're talking about here. Fair is not part of the picture - the dirtier the better. :-)
Of course, Yarn Monkey has the power to make it MORE local, which may speed up the killing off in the early stages, but at some point it will HAVE to become global in order for the elimination process to work.
Wow - food for thought guys... Mel -you have hit the nail on the head tho' there comes a point where it has to be a global affair.
Definitely some neat ideas in there. Will mull them over and maybe incorporate into the tournament.
YM
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